Tanner Schneider
Building brands,
creating conversion.
Creative director at SellerSlice. Nine years making things people actually buy.
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Brands I've worked with
Nine years · agency, in-house, contract
Marvel
Kraft Heinz
Humble
Kodiak
Dungeons & Dragons
Magic: The Gathering
Brooklyn Biltong
Pronativ
Roxley
The Elder Scrolls
Body Glove
Magswitch
Shark Tank
Avatar: The Last Airbender
Magpie Games
Free League
Duralex
Golden State Warriors
Litezall
Addicted Fishing
01
Selected SellerSlice work
Full archive →
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What I do
/ 01 — primary
Amazon & ecom
Listings, A+ content, premium A+, brand stores, posts, sponsored creative. Where I spend most of my days.
/ 02
Video & motion
Product video, lifestyle, brand films, plant tours, instructional content.
/ 03
Brand identity
Logos, visual systems, voice. Built to translate across every channel.
/ 04
Graphic design
Print, packaging, catalogs, trade show, booth design. The craft underneath.
/ 05
Creative direction
Vision, team leadership, client strategy. The reason it all hangs together.
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The journey here
Now · Open to roles
2024 — present · Vancouver, WA
SellerSlice
Creative Director
Leading creative for Amazon-first brands. Listings, storefronts, A+, brand systems — full creative ownership across every ecom touchpoint.
Columbia Machine
2022 — 2024
Multimedia Coordinator · Trade shows, mobile app, catalog, plant tour videos
Golden State Warriors
2023 — 2024
Media Editor (contract) · Training video, player development materials
King of Space — WSU
2021 — 2022
Lead Producer · Restored a lost narrative game across 4 student teams
StraightUpSmiles
2020 — 2021
Marketing Specialist · Google & Facebook ads for orthodontic network
WSU Digital Tech Program
2018 — 2021
Promotions Lead · Social content and program collateral
Elevate Media
2016 — 2018
Content Creator · Video, graphics, apparel for SW Washington brands
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Browse the archive
Open archive →
05
About
More about me →
Tanner, Vancouver WA
A note from me
Most of what I do comes down to one question: would I buy this? If the answer is no, the design is not finished — no matter how good it looks. Nine years of figuring out what makes people say yes, and how to build it so it works everywhere.
— Let's talk —